
Epic Games - Internal Business Tooling Platform
Full-stack development of Epic's centralized internal business tooling platform, replacing fragmented processes with coherent, scalable solutions.
Epic's business operations were hampered by fragmented processes and scattered admin panels built on older, outdated stacks and architecture. These legacy tools were difficult to maintain and add new features to, slowing development work. Teams needed faster access to information and tools, but existing systems were unreliable and required extensive manual workflows.
As full-stack engineer on an agile team, I worked directly with stakeholders to understand their workflows, then collaborated closely with designers to implement and refine flows. Thanks to my design background, I was able to communicate more effectively and bridge the gap between design vision and technical implementation. Focused on rapid feature delivery to unlock capabilities early and gather stakeholder feedback, with extensive testing and code reviews to ensure team reliability.
Successfully delivered multiple mission-critical tools including cosmetics management and organization management as part of Epic's centralized tooling platform. My design background enabled smoother design-to-development handoffs and faster iteration cycles. The rapid development approach allowed stakeholders to validate functionality early, reducing rework and accelerating feature rollouts across the platform.